Town: Fìkh Bæhi Silǐ

Fìkh Bæhi Silǐ

Fìkh Bæhi Silǐ
Example Constructi architecture.
StateFederation of Alveria
ProvencePz-339jnup District
Sub ProvencePorogemova Zone
RegionGÿcac Ewy Woods
Founded1071
Community LeaderAdministrator Trêyê Glegadonka
Area5 km2 (2 mi2)
Average Yearly Temp24°C (75°F)
Average Elevation1544 m (5065 ft)
Average Yearly Precipitation259 cm/y (101 in/y)
Population1195
Population Density239 people per km2 (597 people per mi2)
Town AuraWild Magic
Naming
Native nameFìkh Bæhi Silǐ
Pronunciation/ˈbæhi/ /ˈsilɪ/
Direct Translation[quick] [economy]
Translation[Not Yet Translated]

Fìkh Bæhi Silǐ (/ˈbæhi/ /ˈsilɪ/ [quick] [economy]) is a subtropical Town located in Porogemova Zone, Pz-339jnup District, within the Federation of Alveria.

The name Fìkh Bæhi Silǐ is derived from the Constructi language, as Fìkh Bæhi Silǐ was founded by Mj-13d 'R2-KT' Trëgfeshê, who was culturaly Constructi.

Climate

Fìkh Bæhi Silǐ has a yearly average temperature of 24°C (75°F), with its average temperature during the summer being a warm 29°C (84°F) and its average temperature during the winter being a cool 19°C (66°F). Fìkh Bæhi Silǐ receives an average of 259 cm/y (101 in/y) of precipitation, most of which comes in the form of rain during the summer. Fìkh Bæhi Silǐ covers an area of nearly 5 km2 (2 mi2), and an average elevation of 1544 m (5065 ft) above sea level.

Overview

Fìkh Bæhi Silǐ was founded durring the late 12th century in fall of the year 1071, by Mj-13d 'R2-KT' Trëgfeshê. The establishment of Fìkh Bæhi Silǐ suffered from many setbacks, delays, and obsticles, most notably a group of Fìkh Bæhi Silǐ which required millitary assistance exterminate before the community could finish being built.

Fìkh Bæhi Silǐ was built using the conventions of Constructi durring the late 12th century. Naturaly, all settlmentss have their own look to them, and Fìkh Bæhi Silǐ is no diffrent. The town's buildings feature masoned stone construction which prominantly features pointed arches, pointed ribbed vault cielings, flying buttress', and window tracery all of which share a simmilar gemoetetic patern halfway between organic and inorganic in design formaing a very distinct aesthetically integrated style. BUildings tend to reach for the havens, and more expencive homes are easily identified by their floor count as well as the addition of decorative features intigrated into the building's design such as statues, gargoyals, and embelished joinery.

Fìkh Bæhi Silǐ is buildings have been located at convienant points along the pond Fìkh Bæhi Silǐ was built upon. Navigating the town is therefore a little chalanging as the distance between buildings verris greatly and the spacious cobblestone streets flow where they are able to be made rather than folowing the most convienant paths. The town has a fortified albit thin brick wall. The wall has most of the feeatures of a typical castle wall, just on a much smaller scale and and budget. Notably brick isn't a particuarly soild choice for resisting siege weapons. Fìkh Bæhi Silǐ's wall wouldn't hinder a proper army, but it is more than sufishent for bandits and other small marauding groups. The monster and outlaw focused fortifications have not been wellmaintained over the years, and while functional are in dire need of some loving care and perhapse light renovation.

Fìkh Bæhi Silǐ is not quite well. Something happened here, perhapse recently, perhapse long ago. Whatever it was, it settled into the very soul of the town like a festering wound. The people go about their day well enough, but there’s a tention in the air you can cut with a knife. You get the terrible feeling that whatever it was, the wound it left will simply never heal. This town is as a necropolice.

Civic Infrastructure

Fìkh Bæhi Silǐ has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Fìkh Bæhi Silǐ.

Fìkh Bæhi Silǐ has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Fìkh Bæhi Silǐ has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Fìkh Bæhi Silǐ has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Fìkh Bæhi Silǐ's public wards, blessings, and other arcane systems.

Fìkh Bæhi Silǐ has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Fìkh Bæhi Silǐ has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

Two or more groups of citizens within Fìkh Bæhi Silǐ hate each other. Their neighbors or the local law have kept things from too-overt violence, but members of the groups will constantly interfere with their rivals and cause whatever misery they can get away with. This hate may spring from recent events, or it may be an inherited spite from old wrongs.

Fìkh Bæhi Silǐ's bank was built using a different architectural style from the rest of the town. The style used is best known for the combined use of arcuated and trabeated construction, employing arches and constructed with post and lintel. The arch served as the style's chief structural element, with flanking columns serving as buttresses or decorations. While the general shape of their structures could be generously described as simplistic, the use of these arches and columns created a most distinct ascetic which is easily distinguishable on sight to armatures and experts alike.

In Fìkh Bæhi Silǐ grains of dust blow into perfectly neat rows.

The Ice Elemental, Large near Fìkh Bæhi Silǐ are known to be quite timid.

Fìkh Bæhi Silǐ's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves embarking on a group pilgrimage to channel Mysticism energies of tier 3 via throat singing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 3
  • Milk Maids: 2
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 3
    • Farmland: 4839 m2
    • Cattle and Similar Creatures: 298
    • Poultry: 3585
    • Swine: 239
    • Sheep: 11
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 119

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 3
  • Carpenters: 3
  • Clothmakers: 2
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 2
  • Farrier: 8
  • Glassworkers: 3
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 8
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 3
  • Chandlers: 2
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 2
  • Fishmongers: 2
  • Potion Sellers: 2
  • Resellers: 5
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 1
  • Woodsellers: 1

Service workers

  • Bakers: 6
  • Barbers: 5
  • Coachmen: 1
  • Cooks: 4
  • Doctors: 2
  • Gamekeepers: 1
  • Grooms: 1
  • Hairdressers: 3
  • Healers: 3
  • Housekeepers: 3
  • Housemaids: 6
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 3
  • Nursery Maids: 2
  • Pastrycooks: 3
  • Restaurateur: 5
  • Tavern Keepers: 4

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 1
  • Warehousemen: 3
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 1
  • Militia Officers: 9
  • Monks, Monastic: 3
  • Monks, Civic: 3
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 4
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 2
  • Storytellers: 4
  • Military Officers: 3

Cottage Industries

  • Brewers: 3
  • Comfort Services: 4
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 3
  • Potters: 1
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 6
  • Spinners: 3
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 4
  • Writers: 4

Produce Industries

  • Butter Churners: 3
  • Canners: 3
  • Cheesmakers: 4
  • Millers: 2
  • Picklers: 1
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

355 of Fìkh Bæhi Silǐ's population work within a Foundational Occupation.

769 of Fìkh Bæhi Silǐ's population do not work in a formal occupation, but do contribute to the local economy. 71 (6%) are noncontributers.

Points of Interest

POI

History

In time immemorial, reportedly some time during the early 2nd century, Fìkh Bæhi Silǐ was attacked by savage cyclopss living nearby. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Fìkh Bæhi Silǐ lost 201 people, 349 livestock, and 83 buildings. The conflict ended after roughly 67, when members of Fìkh Bæhi Silǐ's militia enacted an operation to secure a particular ruin to utilize it for a specific task. The operation was complicated by major logistical problems. The conflict ended with needing to break through the enemy's lines, which ended in a stalemate for Fìkh Bæhi Silǐ's forces. The war is remembered in legend by Fìkh Bæhi Silǐ's bards, historians, and legend keepers.

History